Looking back, Homefront: The Revolution's publisher thinks it was "less of a success" than hoped.
Deep Silver thinks it released Homefront: The Revolution too early
Homefront: The Revolution was supposed to be a sequel/reboot which redeemed the original's lackluster reception. As it turns out, the new game faced significant problems of its own and failed to reach a strong audience. The good news is Deep Silver is taking stock of what went wrong, and by their estimation, a major issue was Revolution simply launched too soon - even accounting for past delays.
While speaking to MCV, Deep Silver global brand and marketing director Paul Nicholls spoke on why Homefront: The Revolution proved "less of a success" than planned.
"You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment," Nicholls explained. "We learned a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well ... The team at [developer] Dambuster did a fantastic job. With what the team there has done, getting the product patched and so on, the sentiment with consumers has really turned around.
“We’re getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learned there."
Homefront: The Revolution's developer, Dambuster, is well aware of the game's trouble history, even acknowledging as much in the end credits. And to its credit, the team has been pushing out patches and Homefront: The Revolution is out now for PC, PlayStation 4, and Xbox One.