Absorber: Usually another name for Amnesiac/Inheritor/Universal Backup. Rare variants can actually target someone once and inherit their role while target is still alive, but this is essentially also a free Rolecop and thus potentially overpowered, and can lead to very paradoxical interactions since some roles are really just not supposed to co-exist twice in the same setup. Even worse bastard variants just steal the role forever and Vanillize target, essentially Permanent Role Thief.
Amnesiac: Usually town. Has no role at start, inherits the role of the first person to die. Also called Inheritor, Absorber (common variant), Universal Backup...
Ascetic: Modifier that makes all non-kill night actions fail on the player who has it. Essentially passive Rolestopper. May be limited-shot activated only some nights.
Babysitter: Rare protective role that is essentially reverse Hider: their target is properly protected, but if Babysitter is targetted for a kill, Babysitter's target dies too.
Backup: Has a role lying dormant but is usually informed of its existence, example 'backup cop". When the actual cop dies, the backup then inherits the role. A Universal Backup variant is essentially Amnesiac.
Bleeder: A person who rather than killed immediately, survives a few more phases before dying from their wounds. Are informed when this happens.
Bookie: Guesses kill each night, gets extra powers if right. Usually town, but mafia/indep versions can exist guessing the other evil factional kill.
Commuterizer: Forces a player to become Commuter for a night. Also called Enchantress.
Converter: Usually one-shot. Forcefully changes a person's alignment from town/indep to mafia. Considered bastard role. Indep variant is called Cult Leader, discussed below.
Courier: Another name for Reporter.
Cupid: Rare role, can make people Lovers (several variants on how exactly it is done). Usually limited-shot, can cause weird scenarios if people of different alignments are tied together, when it comes to near-endgame situations and wincons.
Dayvig: Short for Day Vigilante. Kills a person at the end of day phase (submitted at role PM). Stronger for mafia. Usually one-shot.
Death Delayer: Usually town, usually limited-shot. Essentially makes target Bleeder, can be also called Bleederizer.
Doomed: A modifier that makes the player to always die by a designated phase if still alive. This can be done to either force a role being used soon (usually seen on Suicide Bomber), for outright negative utility, or for self-solving by removing self from process of elimination, or if the phase is rather late in the game, to prevent unintended stalemate scenarios.
Dreaming God: A JOAT/Inventor-like hybrid role with many abilities who they are not sure what they do (can have negative utilities, duds or neutral things like post restrictions at random, and more). A custom role called Developer with Multiple Personalities was also very similar to this role, it can be considered a sort-of variant.
Electrifier: A non-indep weaker variant of Arsonist, more likely mafia but has vigilante-like use in town: usually can get two people at a time electrified and if they somehow interact they die.
Enchantress: Another name for Commuterizer.
Escort: another name for Roleblocker.
Even Night: A more restricting version of the Odd Night modifier: action can only be used on Nights 2, 4, 6 etc.
Faith Healer: A Doctor with only 50% chance of success. This can make it look less credible, induce WIFOM, and avoid some stalemate scenarios if the host insists on not adding a "cannot self-target twice in a row" clause.
Firefighter: Only in setups with Arsonist, usually town, can visit doused people and undouse them.
Flavor Cop: A person who gets some flavor info on their target: clearly weaker than Cop, more supposed to be a more targetted Oracle/Prophet like role at best.
Follower: An analog to Tracker, the same way Rolecop is to Cop. Gets result of "Player did use (role) on someone"
Framer: Visits a town player: that night, if a Cop also visits that player, they would get a mafia result even if the player is town. Some variants make the target a permanent Miller (also called Millerizer).
Friendly Neighbor: A Neighbor who is announced confirmed town in their Neighbor Chat.
Fruit Vendor: Visits a player each night: that player is informed someone left a fruit outside their door. This does nothing otherwise, the whole point of the role is providing the info of the visit. Usually town (a better variant of Named Townie), but can be any alignment. Essentially Loud Visitor.
Granny: Another name for PGO/Veteran. Kills anyone visiting them at night.
Hidden Voter: Also called Secret Voter. Has a hidden day phase vote they submit to Role PM, either instead of or in addition to, the in-thread vote.
Gladiator: Can target a person, and force the next available day's lynch options only be the Gladiator and their target. Not seen on indeps.
Hider: Can select a person, if that person is nightkilled they die too, but if they are selected for nightkill themselves the kill fails. A sort-of reverse Bodyguard. Usually town. Day Hider variant has been seen, which is essentially lynchproof but also dies too if the people they hide behind is lynched.
Hooker: Another name for Roleblocker.
Hypersane: Quirky Cop sanity, usually positive utility, somehow better than Sane Cop (may even see through Godfathers/Millers).
Informed: Modifier that means this slot has extra info, usually only town/indep (mafia has most info by default).
Inheritor: Another name for Amnesiac
Innocent Child (IC): Townie who is either announced confirmed town at start of game or has the option to announce whenever they wish. Essentially a 1-person Mason.
Insane: Bastard Cop Sanity, all checks appear opposite of what they should be. Can still be useful if figured out.
Inventor: Gives out inventions to people each night: these can be active useful (ex. 1x Cop or a bomb that can be passed to someone else, effectively 1x Vigilante), active misleading (ex. 1x Insane Cop, this has been seen on Mafia Inventor variants), useful passive modifiers (ex. 1x Bulletproof), detrimental (ex. a bomb that just blows up the recipient) or just duds (ex. 1x Cop, but will always give a No Result, as if it was roleblocked; 1x Vigilante that will just fail. 1x Bulletproof that does nothing).
Jailer: Usually Town role, but can be any alignment. Doctor + Roleblocker 2-in-1. Protects and blocks target from acting. Cannot self-target.
Jailkeeper: Same as Jailer
Janitor: Can clean a nightkill crime scene, no role PM for that person will flip. Usually limited-shot.
Lie Detector: Can submit a quote to host and find out if it is truth or lie. Usually has restrictions (cannot be used on "I am town."). Usually limited-shot.
Lightningrod: Usually town. Redirects all night actions to self. Mafia variant does not redirect factional kill. Usually limited-shot.
Loud: A modifier that makes other players informed when the player who has it acts. Sometimes informs the person they visited, or anyone also visiting/visited any player informed at the same time, or the mafia team, or the entire thread.
Loved: A one-sided variant of Lover: someone is a Lover to a Loved person (and would die alonsgide them if Loved were to die). But the opposite is not true (poor unrequited soul).
Lovers: Two people that are tied together, if one dies, other commits suicide too. May have an Outside Contact chat even in NOC games. Usually both town, but other variants have been seen.
Lynch Redirector: Usually one-shot. Stops the lynch, then lynches player submitted at Role PM. Way stronger for mafia. Basically Dayvig variant that causes No Lynch.
Martyr: Can self-sacrifice in order to protect ANY person that would be the nightkill from dying. This is a way better variant of Bodyguard (that has no reason to exist in non-town, unlike the base form), it is usually better to use Night 1 and save a power role if there are no drawbacks to it (unless somehow you believe only you have the best reads in the game and most other town is misled, or are certain enough mafia may not kill a good role early but may do in a later night, or to hopefully look good enough and only flip when you self-solving is of max benefit to town). Has fallen out of favor for being unnecessarily overpowered, somewhat unfun to play as and against. Lightningrod is similar in theory, but it can also draw protection to self, can help investigatives figure more things out, and can make games more fun.
Mason: two or more town people who are informed at start of game they are all town, and may have Outside Contact in NOC games.
Medium: Can make a seance to bring a dead player back as Voteless, essentially makes them Restless Spirit. May be temporary sometimes. Games with this role need to make sure their dead townies do not get game-relevant info they should not have known from graveyard.
Motion Detector: Weaker variant of Tracker, only gets a result of whether target acted that night or not. Variants put a Watcher spin on it instead, with results of whether the targeted was visited that night or not. There has also been a variant that has a one-shot option of "tryharding" and upgrading to some better investigative role just that night, usually Tracker.
Mailman: Another name for Reporter.
Messenger: An app for chatting online... nah, actually just another name for Reporter.
Mirror: A more targeted Nexus: actions on them are deflected back to the person who acted. This can have interesting implications in that they can essentially be Ascetic, and if they can also mirror kills, they are also a free night-only Bomb with built-in permanent Bulletproof protection (and if somehow lynched, no risk on taking down someone of own faction who voted for them). It is advisable that kills just shatter the mirror for better balance.
Monitor: If they successfully visit another investigative role, they get a verbatim copy of their result.
Motivator: Another name for Reloader; can give extra limited-shots to limited-shot ability users that have used them up.
Naive: Bastard Cop Sanity, all checks appear town. Even Millers. Role essentially is useless, just glorified visitor.
Named Townie: A Vanilla Townie that is just named differently, this can allow them to claim Named Townie, not be counterclaimed, and get some credibility. May even appear as Named Townie in Rolecop checks for extra credibility. Much weaker variant of Innocent Child.
Neighbor: Has Outside Contact with other Neighbors. Unlike Masons or the mafia team, it is implied at least two of the people in a Neighbor Chat have different alignments.
Neighborizer: A Neighbor variant who recuits people into the Outside Contact chat like a Cult Leader, but wincons do not change.
Nexus: Sort-of inverse Lightningrod: Any night actions on self get randomly distributed to anybody else. Rather rare role.
Non-Consecutive Night: This modifier can be either Even Night or Odd Night, it is what you make of it! You have the power! (not really, you are still nerfed compared to someone who has permanent actions or limited shots that can still be used ASAP.
Nurse: A Doctor variant that has the additional modifier that if they visit a non-town member they are killed (this is an extra death aside from the factional kill of said non-town). In some ways it is weaker than Doctor since it has a supposedly negative utility exit clause: yet this can also make them a sort-of Cop, double checking on supposedly town clear players to see if they REALLY are innocent, and it can even self-solve itself out of PoE and potentially confirm a mafia if they claim who they visit next, and be an extra flip. Just needs to be extra careful until someone looks confirmed town enough compared to Doc, but can be much stronger!
Observer: Nerfed Watcher variant who may only see one player visiting at random if two or more visit.
Odd Night: Instead of limited amount of shots, the role is limited that it can only act once every two nights, starting with Night 1. Even Night is also a modifier option that is somewhat more limiting, since it has to start with Night 2.
Oracle: Gets random info insights about the setup, or is allowed to ask some sorts of Yes/No questions about setup.
Paranoid: Bastard Cop Sanity, all checks appear mafia. Even Godfathers. Role essentially is useless, just glorified visitor.
PGO: Paranoid Gun Owner, another name for Veteran or Granny.
Phase Resetter: Usually bastard role, can reset the game state to exactly what it was a set amount of phases ago. This can actually revive people, which makes things... interesting.
Postman: Another name for Reporter.
Post Restrictor: Imposes post restrictions on other players. A not-necessarily-mafia variant of Silencer.
Poisoner: A kill that does not immediately resolve, but instead the target dies after a few phases as if they were Bleeder. This can either be an extra kill, or an option instead of the regular kill: Poisoner, like Arsonist, technically bypasses Bulletproof, without needing to use Strongman (many mafia teams with Poisoner never have Strongman in the first place; they are just balanced so Bulletproof is only killable if it has to be done with delay). It can also have WIFOM confusion use, and in some -YLO situations, if the person poisoned has bad reads, keeping them around just a little bit more so they vote wrong (and maybe convince others to vote wrong), also since other town does not know the death is still happening later (even if claimed, it may not be believed if that person does not have enough cred) and thus the -YLO may be worse than they think, which can be rather useful.
Prophet: An Oracle variant, can be called Cryptic Prophet too.
Psychiatrist: Rare role, only appears in setups with Serial Killers/Arsonists. If they successfully visit the evil indep, they can turn them into Vanilla Townie or benign Survivor. A variant for bastard games that can turn non-Sane Cops into Sane has also been seen.
Random: Bastard Cop Sanity, all check results are randomized. Role essentially is useless, just glorified visitor.
Redirector: Redirects a Player A to visit a Player B despite what their role PM submission may be.
Reloader: If they visit a player who has used a limited-shot role, they give them one more shot of the role available again. Also called Motivator.
Restless Spirit: A person who is still allowed to post after their death, but is now Voteless and can only advise their faction. Never indep obviously, more likely town.
Reviver: Usually bastard role, can bring a people back from the dead completely (not in a half-state like Medium). Can be very OP if used right, hosts who put this in setups please watch out.
Role Thief: Can steal a shot of their target's night action, then use it themselves.
Rolestopper: Effectively makes the player they visit Ascetic for the night. Way more useful for mafia, way less useful for town. This usually does not include kills when town (else it would be a stronger variant of Doctor).
Sane: The regular Cop Sanity, all checks appear as they should be.
Sanity: Bastard modifier that is designed to make Cop checks less reliable. See Sane, Insane, Naive, Paranoid, Random, Hypersane.
Seraph Knight: Essentially 1x Doctor on someone that lingers for every night, as long as Seraph Knight is alive.
Silencer: Can target someone at night, and prevent them from speaking for the entire next day (and sometimes even vote). Other variants just impose a post restriction. Despite obvious usefulness, it has slightly fallen out of favor as a role, because prohibiting talk at all for a player can make the game unnecessarily unfun.
Singer: Negative utility role. When they die, a random role PM flip of some townie shows up in mafia chat, essentially giving them a free Rolecop.
Suicide Bomber: Another name for Vengeful. Some variants can choose to suicide earlier, even if no outside factors kill them, just to take someone down as well.
Suit Bearer: Formerly custom role that was eventually normalized. Usually 1x Bulletproof who can sacrifice their BPV to get a 1x Vigilante kill on someone. Only seen on town and indeps without factional kill. Day/Lynch Suit Bearer variants also exist that can trade 1x Lynchproof for 1x Lynch Redirector or Dayvig.
Spy: Usually town. Can get random snippets of Outside Contact chats with all names REDACTED.
Tailor: Usually considered a bastard role. Can change any role PM flip they wish to a role PM tailored by their choosing. Usually limited-shot.
Traitor: A mafia member who does not start as part of the main factional contigent: they usually have the privilege of appearing town in copchecks (despite not being Godfather) until they choose to join the mafia chat, and appear as scum in cophcecks afterwards: in which case they have to consider the trade-off of when to switch. Some variants are forcibly entering when only one mafia member is left at main chat. Usually cannot be nightkilled by mafia either; if that were to happen, the kill fails and they are just forced to join the mafia chat sooner. Very bastard variants do not actually know it until much later (or may keep town wincon if they never learn it, and them sticking to the losing side is intended part of game balance to anti-swing a little), as town wincon they may even be night-killable. Despite some unfortunate implications of host lying to mafia by withholding info of this role, it can have use, because as long as they do not know team and team does not know them, in-thread interactions can feel more genuine. Also a Traitor showing up too soon could make the team more complacent than it would be if they felt more pressured due to lower numbers, only to be treated to a surprise +1 member later making the win so much easier.
Universal Backup: Another name for Inheritor/Amnesiac/Absorber (common variant).
Upgrader: Very rarely mafia. Can upgrade a player's role. These upgrades are predetermined by hosts for each and every role and hidden unless they actually happen.
Usurper: VERY BASTARD role. In addition to usual mafia wincon, the Usurper also has to ensure Godfather is eliminated before endgame: some Godfathers actually lose despite mafia winning if that happens, and certainly do not know there is a backstabber in the team they are supposed to be leading (the Usurper part is conveniently hidden from the role list of mafia at the OP of their chat). The situation is not that much more desirable for Usurper either: this is the kind of role that is hard to win as, like most harmful indeps (SK/Arso), which is thus supposed to have extra bragging rights if they pull it off. Hosts that include this typically make the mafia team overpowered to make up for the fact there is infighting between it, which only makes the entire situation more unfair to town and maybe indeps. Thankfully for any mafia members who are not Godfather/Usurper, lots of Usurper variants inherit the Godfather modifier, which can be VERY useful for mafia yet RUIN town, as town may now think any and all innocent checks from now on are safe, but they are not... This is the kind of role that should either be included for bastard all the way, or not at all.
Vanillizer: Much more likely to be anti-town, usually limited-shot: makes target Vanilla. Some variants consider it an upgrade of Roleblocker, or a 1-shot "tryhard" version that can be used instead of it.
Veteran: Another name for PGO/Granny.
Vengeful: A Bomb/Vigilante hybrid. When they die, they can choose who they want to kill alongside them. May also be called Suicide Bomber.
Visitor: Visits a person each night, the visit does nothing, except being investigate-able from other roles such as Tracker/Watcher and more. The only point is providing info as such. A better version of Named Townie, usually, but can technically be any alignment. Basically a Fruit Vendor without loud modifier.
Voteless: Usually indep, sometimes also town. Player's vote does not count. Can be used to confuse (can make what appears to be a tie be a lynch) or to avoid Kingmaker indep scenarios.
Vote Freezer: Can submit Vote Freeze to host at any given moment of the day and ensure the lynch happens based on that moment's vote count. Is a bit too much like Lynch Redirector if they are around for end of night/start of day update, if they just manage to vote whoever they choose then immediately vote freeze. This has maken it fall out of favor somewhat.
Vote Thief: Can steal a player's vote, then use it themselves.
Voyeur: An analog to Watcher, as Rolecop is to Cop. Gets result of "(list of roles) was used on Player".
Weak Doctor: Another name for Nurse.